I guess many of you must have worked out how to feed OpenGL a table of
values (using glColorTable?) so that it uses uses your own monitor
calibration data to render anti-aliased lines etc correctly.
Anyone got a code snippet (C, Pascal, whatever), and relevant instructions
re luminance measurement to save me some time?
Thanks!
simon
-- Simon Rushton Visiting Scientist Centre for Vision Research, York University, Toronto, ON, Canada (rushton@hpl.crestech.ca)--------- About this list: http://www.visionscience.com/vsList.html
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