VisionScienceList: self-organization software, papers, web demos

From: James A. Bednar (jbednar@cs.utexas.edu)
Date: Thu Nov 29 2001 - 18:56:00 GMT

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    Version 3.0 of the LISSOM software package for self-organization of
    hierarchical laterally connected maps is now available from the UTCS
    Neural Networks Research Group website, http://www.cs.utexas.edu/users/nn.
    The software has been developed in the LISSOM project of modeling the
    mammalian visual system, and is intended to serve as a starting point
    for computational studies of the development and function of perceptual
    maps in general.

    Abstracts of two recent papers from the LISSOM project are also
    included below. The first paper shows how LISSOM simulations can be
    scaled up to model large cortical areas, obtaining quantitatively
    equivalent maps at each size. The second paper uses these techniques
    and the LISSOM software to demonstrate how innate face preferences and
    later adult face processing may both result from general-purpose
    learning and self-organization. Other papers and demos of the LISSOM
    software are available at
    http://www.cs.utexas.edu/users/nn/pages/research/visualcortex.html.

    - - Jim, Amol, and Risto

    Software:
    - -----------------------------------------------------------------------
    LISSOM V3.0: HIERARCHICAL LATERALLY CONNECTED SELF-ORGANIZING MAPS
    http://www.cs.utexas.edu/users/nn/pages/software/abstracts.html#lissom

    James A. Bednar

    The LISSOM V3.0 package contains the C++ source code and examples for
    training and testing RF-LISSOM and HLISSOM. These self-organizing
    models support detailed simulations of the development and function of
    the mammalian visual system. The simulator is designed to have full
    functionality even when run in batch mode or remote mode, using a
    simple but powerful command file format and online command prompt.
    Because of the focus on batch/remote use, it does not have a GUI, but
    it does create a wide variety of images for analysis and testing.
    Sample command files are provided for running orientation,
    ocular-dominance, and face perception simulations using a variety
    of network and machine sizes. Extensive documentation is also
    included, all of which is also available via online help where
    appropriate.

    Version 3.0 supports an arbitrary number of maps of various types,
    which can be arranged into a hierarchy representing the visual system.
    Currently supported map types include input regions (e.g. a Retina),
    convolving regions (e.g. ON/OFF cell layers), and RF-LISSOM regions
    (with modifiable afferent and lateral connections.) Environmental
    input is controlled by a simple but flexible language that allows
    arbitrary patterns and natural images to be rendered, scaled, rotated,
    combined, etc. This language makes it possible to use LISSOM for many
    of your own projects without having to write any new simulator code.

    The simulator can also serve as a good starting point for writing a
    batch-mode neural-network or related simulator. In particular, it
    includes independent and general-purpose routines for image creation
    from matrices, PPM format image input and output, gnuplot image
    creation, polymorphic datatypes, 2D input drawing, streams of inputs
    from different distributions, convolution kernel specification, and
    cortical map measurement, as well as many general-purpose support
    algorithms and datatypes.

    Papers:
    - -----------------------------------------------------------------------
    SCALING SELF-ORGANIZING MAPS TO MODEL LARGE CORTICAL NETWORKS

    Amol Kelkar, James A. Bednar and Risto Miikkulainen
    Department of Computer Sciences, The University of Texas at Austin
    Technical Report AI-00-285, August 2001.
    (Expanded version of CNS*01 paper; 16 pages)

    http://www.cs.utexas.edu/users/nn/pages/publications/abstracts.html#kelkar.utcstr01

    Self-organizing computational models with specific intracortical
    connections can explain many functional features of visual cortex,
    such as topographic orientation and ocular dominance maps. However,
    due to their computational requirements, it is difficult to use such
    detailed models to study large-scale phenomena like object
    segmentation and binding, object recognition, tilt illusions, optic
    flow, and fovea--periphery interaction. This paper introduces two
    techniques that make large simulations practical. First, a set of
    general linear scaling equations for the RF-LISSOM self-organizing
    model is derived and shown to result in quantitatively equivalent maps
    over a wide range of simulation sizes. Second, the equations are
    combined into a new growing map method called GLISSOM, which
    dramatically reduces the memory and computational requirements of
    large self-organizing networks. With GLISSOM it should be possible to
    simulate all of human V1 at the single-column level using existing
    supercomputers, making detailed computational study of large-scale
    phenomena possible.

    - -----------------------------------------------------------------------
    LEARNING INNATE FACE PREFERENCES

    James A. Bednar and Risto Miikkulainen
    Department of Computer Sciences, The University of Texas at Austin
    Technical Report AI-01-291, November 2001.
    (Expanded version of AAAI-00 paper; 28 pages)

    http://www.cs.utexas.edu/users/nn/pages/publications/abstracts.html#bednar.utcstr01

    Whether humans have a specific, innate perceptual ability to process
    faces remains controversial. Studies have found face-selective brain
    regions in adults and have shown that even newborns preferentially
    attend to face-like stimuli. On this basis researchers have proposed
    that there are genetically hard-wired brain regions that specifically
    process faces. However, other studies suggest that the face-processing
    hardware is general purpose and highly plastic, even at birth. We
    propose a solution to this apparent paradox: innate face preferences
    may be learned by a general-purpose self-organizing system from
    internally generated input patterns, such as those found in PGO waves
    during REM sleep. Simulating this process with the HLISSOM model, we
    demonstrate that such an architecture constitutes an efficient way to
    specify, develop, and maintain functionally appropriate perceptual
    organization. This preorganization can account for newborn face
    preferences, providing a computational explanation for how genetic
    influences interact with experience to construct a complex system.

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